Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 96 days ago
12 / 5 / 11
K / D / A
69.7%
Kill participation
1,260.8
Damage / min
17,440g
558.4 gold / min
57
12 placed · 1 cleared
297
9.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWAR PE MENTAL#METIN
Darius · Top
1 / 11 / 2
10.7% KP
8,436
10.8% share
10,510g
197 CS · 6.3/m
LateralExpert#LAE
Lee Sin · Jungle
6 / 5 / 8
50% KP
17,559
22.5% share
13,583g
192 CS · 6.1/m
PESTELE ROMANIEI#1337
Fizz · Mid
6 / 5 / 4
35.7% KP
17,914
22.9% share
13,812g
239 CS · 7.7/m
Twtv Katayama#4444
Katarina · ADC
14 / 6 / 4
64.3% KP
27,510
35.2% share
16,246g
234 CS · 7.5/m
UNFAZED FIZZ#1337
Nami · Support
1 / 6 / 17
64.3% KP
6,673
8.5% share
8,984g
19 CS · 0.6/m
Red side
VictoryAnother Day#000
Yone · Top
12 / 5 / 11
69.7% KP
39,379
32.3% share
17,440g
297 CS · 9.5/m
patka7735#EUNE
Nasus · Jungle
8 / 4 / 10
54.5% KP
24,562
20.2% share
13,644g
220 CS · 7/m
Bukakson#EUNE
Seraphine · Mid
4 / 5 / 17
63.6% KP
17,010
14% share
13,572g
261 CS · 8.4/m
InterContinental#QUQU
Aphelios · ADC
8 / 8 / 7
45.5% KP
36,198
29.7% share
17,251g
274 CS · 8.8/m
IPeelHarder#missy
Lulu · Support
1 / 7 / 17
54.5% KP
4,741
3.9% share
8,919g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
