Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 95 days ago
3 / 8 / 5
K / D / A
22.2%
Kill participation
1,031.1
Damage / min
13,873g
413.7 gold / min
23
12 placed · 3 cleared
306
9.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDmuchanaŚwinia#Frinu
Tryndamere · Top
8 / 6 / 3
52.4% KP
46,001
34.7% share
16,669g
328 CS · 9.8/m
KNEE SOCKSS#EUNE
Sylas · Jungle
3 / 9 / 8
52.4% KP
19,650
14.8% share
13,130g
242 CS · 7.2/m
Mazleg#444
Akshan · Mid
3 / 7 / 5
38.1% KP
22,881
17.3% share
11,927g
219 CS · 6.5/m
Marksman Maciuś#420
Xerath · ADC
4 / 4 / 2
28.6% KP
31,078
23.5% share
13,898g
272 CS · 8.1/m
Impusu#727
Seraphine · Support
3 / 10 / 8
52.4% KP
12,800
9.7% share
9,057g
26 CS · 0.8/m
Red side
Victory인간의 모습을 한 악마#187
Gragas · Top
7 / 2 / 5
33.3% KP
27,156
18.8% share
13,942g
255 CS · 7.6/m
PathToChallenger#1101
Nocturne · Jungle
11 / 5 / 10
58.3% KP
22,436
15.5% share
15,193g
234 CS · 7/m
Another Day#000
Yone · Mid
3 / 8 / 5
22.2% KP
34,577
23.9% share
13,873g
306 CS · 9.1/m
Sun Tzu#EAST
Shen · ADC
7 / 3 / 16
63.9% KP
25,655
17.7% share
17,207g
271 CS · 8.1/m
GrabTheMoment#EUNE
Senna · Support
8 / 3 / 21
80.6% KP
34,745
24% share
15,045g
99 CS · 3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
