Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Normal Draft · 91 days ago
15 / 11 / 9
K / D / A
49%
Kill participation
1,232
Damage / min
16,264g
489.1 gold / min
27
6 placed · 4 cleared
207
6.2 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
13
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRyan Rollins#BARD
Aatrox · Top
2 / 12 / 0
6.9% KP
14,033
12.6% share
9,085g
200 CS · 6/m
adcryjinx#jinx
Amumu · Jungle
2 / 10 / 9
37.9% KP
17,329
15.5% share
10,578g
159 CS · 4.8/m
Final Snipe#gay
Lux · Mid
11 / 4 / 6
58.6% KP
28,902
25.9% share
15,741g
288 CS · 8.7/m
BigAlkitor#19391
Irelia · ADC
7 / 10 / 5
41.4% KP
29,856
26.7% share
16,293g
313 CS · 9.4/m
BigJontiii#BOAT
Malphite · Support
7 / 13 / 10
58.6% KP
21,575
19.3% share
12,749g
57 CS · 1.7/m
Red side
VictoryFenrir#Smoge
Xin Zhao · Top
14 / 2 / 7
42.9% KP
48,973
31.9% share
19,797g
328 CS · 9.9/m
TooHotForGF#solo
Qiyana · Jungle
11 / 6 / 10
42.9% KP
20,928
13.6% share
16,619g
213 CS · 6.4/m
Płonący Konar 67#G2137
Yasuo · Mid
6 / 11 / 5
22.4% KP
28,301
18.4% share
15,841g
282 CS · 8.5/m
Another Day#000
Locke · ADC
15 / 11 / 9
49% KP
40,964
26.7% share
16,264g
207 CS · 6.2/m
IPeelHarder#missy
Nami · Support
3 / 0 / 24
55.1% KP
14,272
9.3% share
11,127g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
