Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Normal Draft · 90 days ago
18 / 5 / 7
K / D / A
80.6%
Kill participation
1,730
Damage / min
13,518g
620.1 gold / min
16
8 placed · 1 cleared
129
5.9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattebestybest#lel
Jax · Top
0 / 1 / 0
0% KP
2,013
3.8% share
3,404g
19 CS · 0.9/m
ByalaBula#2014
Shyvana · Jungle
8 / 7 / 5
81.3% KP
23,110
43.7% share
10,961g
127 CS · 5.8/m
scary zombee bos#zombi
Zilean · Mid
4 / 1 / 7
68.8% KP
8,301
15.7% share
8,761g
139 CS · 6.4/m
Carmillia#EUNE
Aphelios · ADC
2 / 13 / 3
31.3% KP
13,080
24.7% share
7,006g
114 CS · 5.2/m
Kakało16#0834
Seraphine · Support
2 / 9 / 9
68.8% KP
6,365
12% share
7,007g
62 CS · 2.8/m
Red side
VictoryGammaPoisson#8428
Kayn · Top
4 / 2 / 2
19.4% KP
10,889
13.8% share
10,182g
191 CS · 8.8/m
Denis Załęcki#ELTRN
Rengar · Jungle
3 / 4 / 2
16.1% KP
5,249
6.7% share
7,805g
138 CS · 6.3/m
canberkcanberk#2259
Mel · Mid
3 / 3 / 2
16.1% KP
17,865
22.6% share
9,972g
193 CS · 8.9/m
Another Day#000
Locke · ADC
18 / 5 / 7
80.6% KP
37,714
47.8% share
13,518g
129 CS · 5.9/m
IPeelHarder#missy
Yuumi · Support
3 / 2 / 21
77.4% KP
7,196
9.1% share
8,329g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
