Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Normal Draft · 90 days ago
12 / 14 / 5
K / D / A
43.6%
Kill participation
863.7
Damage / min
15,816g
450 gold / min
27
8 placed · 5 cleared
194
5.5 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlameded#7277
Yasuo · Top
11 / 5 / 6
43.6% KP
44,867
31.2% share
17,790g
344 CS · 9.8/m
cpewl#232
Skarner · Jungle
6 / 6 / 14
51.3% KP
25,602
17.8% share
14,557g
238 CS · 6.8/m
Raf#21212
Yone · Mid
7 / 8 / 5
30.8% KP
30,668
21.4% share
14,161g
257 CS · 7.3/m
Another Day#000
Locke · ADC
12 / 14 / 5
43.6% KP
30,358
21.1% share
15,816g
194 CS · 5.5/m
IPeelHarder#missy
Karma · Support
3 / 4 / 17
51.3% KP
12,110
8.4% share
10,694g
41 CS · 1.2/m
Red side
VictoryLateGroomer#8888
Sett · Top
0 / 9 / 6
16.2% KP
17,212
12.5% share
13,694g
270 CS · 7.7/m
nationality121#EUNE
Qiyana · Jungle
4 / 13 / 4
21.6% KP
17,062
12.4% share
13,126g
208 CS · 5.9/m
Snowy#Lune
Lissandra · Mid
6 / 10 / 11
45.9% KP
41,569
30.2% share
14,965g
235 CS · 6.7/m
Victoriaa#Angel
Xayah · ADC
24 / 2 / 4
75.7% KP
49,438
35.9% share
25,337g
356 CS · 10.1/m
Observation#EUNE
Alistar · Support
3 / 6 / 26
78.4% KP
12,526
9.1% share
12,543g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
