Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 90 days ago
12 / 2 / 5
K / D / A
70.8%
Kill participation
1,442.8
Damage / min
15,479g
624.2 gold / min
11
9 placed · 0 cleared
238
9.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGraceMartina#EUNE
Ornn · Top
2 / 5 / 5
53.8% KP
20,593
24.9% share
7,369g
158 CS · 6.4/m
Mącznik młynarek#Stopy
Ivern · Jungle
2 / 3 / 8
76.9% KP
11,618
14% share
8,706g
144 CS · 5.8/m
ITOSHI KRYJQ 7#rank1
Anivia · Mid
5 / 7 / 2
53.8% KP
14,652
17.7% share
9,621g
188 CS · 7.6/m
TTV nzcerlol#JINX
Senna · ADC
2 / 4 / 7
69.2% KP
29,643
35.8% share
9,787g
199 CS · 8/m
IPeeYourNexus v2#Greek
Karma · Support
2 / 6 / 7
69.2% KP
6,275
7.6% share
6,512g
29 CS · 1.2/m
Red side
VictoryLudi Zeko#EUNE
Dr. Mundo · Top
4 / 2 / 7
45.8% KP
21,341
22.3% share
12,613g
249 CS · 10/m
ThunderUncle#EUNE
Naafiri · Jungle
3 / 3 / 5
33.3% KP
11,216
11.7% share
10,374g
198 CS · 8/m
Another Day#000
Yone · Mid
12 / 2 / 5
70.8% KP
35,781
37.3% share
15,479g
238 CS · 9.6/m
klaki#123
Veigar · ADC
4 / 2 / 6
41.7% KP
21,240
22.2% share
10,756g
185 CS · 7.5/m
TyrantHmada#EUNE
Alistar · Support
1 / 4 / 10
45.8% KP
6,243
6.5% share
6,870g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
