Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 90 days ago
2 / 5 / 6
K / D / A
36.4%
Kill participation
588.5
Damage / min
10,538g
413 gold / min
14
8 placed · 1 cleared
242
9.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOliś#EUΝE
K'Sante · Top
5 / 3 / 9
28.6% KP
17,341
17% share
11,472g
223 CS · 8.7/m
daddy#dada1
Sylas · Jungle
15 / 6 / 9
49% KP
20,036
19.7% share
13,738g
158 CS · 6.2/m
한국어가 아님#1567
Lissandra · Mid
12 / 4 / 9
42.9% KP
23,072
22.6% share
12,352g
205 CS · 8/m
Riouško#RRDG
Sivir · ADC
7 / 5 / 16
46.9% KP
15,572
15.3% share
13,786g
187 CS · 7.3/m
TheThrasher#EUNE
Vel'Koz · Support
10 / 4 / 18
57.1% KP
25,908
25.4% share
11,343g
41 CS · 1.6/m
Red side
Defeat다이애나 사랑#174
Riven · Top
6 / 6 / 3
40.9% KP
15,134
22.6% share
12,561g
210 CS · 8.2/m
AKA#TF2
Elise · Jungle
3 / 12 / 10
59.1% KP
14,122
21.1% share
10,633g
175 CS · 6.9/m
Another Day#000
Yone · Mid
2 / 5 / 6
36.4% KP
15,016
22.5% share
10,538g
242 CS · 9.5/m
TeddyBearBeyond#13509
Twitch · ADC
10 / 14 / 2
54.5% KP
14,613
21.9% share
14,299g
163 CS · 6.4/m
Polnareff#0904
Nautilus · Support
1 / 12 / 11
54.5% KP
7,932
11.9% share
7,431g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
