Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 90 days ago
14 / 6 / 7
K / D / A
56.8%
Kill participation
1,284.3
Damage / min
14,731g
537.3 gold / min
18
9 placed · 2 cleared
242
8.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBUUUAAAAAAAAAA#EUNE
Yasuo · Top
3 / 8 / 7
34.5% KP
21,826
17.8% share
11,632g
230 CS · 8.4/m
heaven and earth#0xC1
Shyvana · Jungle
7 / 5 / 7
48.3% KP
24,927
20.4% share
12,779g
200 CS · 7.3/m
sld sapnu puás#EUNE
Syndra · Mid
10 / 7 / 8
62.1% KP
32,199
26.3% share
14,935g
216 CS · 7.9/m
OCB Stfn#1323
Ezreal · ADC
8 / 6 / 8
55.2% KP
31,427
25.7% share
12,654g
216 CS · 7.9/m
Alkadeyas#Alka
Karma · Support
1 / 11 / 11
41.4% KP
11,973
9.8% share
7,244g
19 CS · 0.7/m
Red side
Victorygoth lullaby#HECA
Darius · Top
8 / 6 / 6
37.8% KP
21,706
20% share
11,972g
208 CS · 7.6/m
Sorrow#End
Shen · Jungle
8 / 3 / 13
56.8% KP
16,978
15.6% share
11,959g
180 CS · 6.6/m
Another Day#000
Yone · Mid
14 / 6 / 7
56.8% KP
35,212
32.4% share
14,731g
242 CS · 8.8/m
FedericoValverde#RMA
Ziggs · ADC
7 / 4 / 11
48.6% KP
25,633
23.6% share
13,608g
195 CS · 7.1/m
jedz guwno#swag
Nautilus · Support
0 / 10 / 19
51.4% KP
9,159
8.4% share
7,652g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
