Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 90 days ago
3 / 7 / 3
K / D / A
46.2%
Kill participation
669.6
Damage / min
7,857g
374.1 gold / min
10
6 placed · 1 cleared
165
7.9 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTrash Pirate#TGap
Gangplank · Top
11 / 3 / 5
51.6% KP
17,596
31.3% share
11,644g
166 CS · 7.9/m
XRUSO GOUROUNAKI#EUNE
Sylas · Jungle
2 / 3 / 5
22.6% KP
6,824
12.1% share
7,628g
138 CS · 6.6/m
SabbyGR#EUNE
Cho'Gath · Mid
12 / 5 / 3
48.4% KP
20,485
36.4% share
11,022g
185 CS · 8.8/m
iDonaldz#EUNE
Riven · ADC
6 / 0 / 1
22.6% KP
6,677
11.9% share
11,933g
213 CS · 10.1/m
Alkadeyas#Alka
Milio · Support
0 / 2 / 9
29% KP
4,696
8.3% share
6,266g
15 CS · 0.7/m
Red side
DefeatBUUUAAAAAAAAAA#EUNE
Yasuo · Top
1 / 13 / 2
23.1% KP
10,855
23% share
5,894g
114 CS · 5.4/m
Fruky#MYBAD
Udyr · Jungle
8 / 2 / 3
84.6% KP
13,445
28.5% share
10,903g
159 CS · 7.6/m
Another Day#000
Yone · Mid
3 / 7 / 3
46.2% KP
14,061
29.8% share
7,857g
165 CS · 7.9/m
104 yo talent#EUNE
Aurelion Sol · ADC
1 / 6 / 0
7.7% KP
5,694
12.1% share
7,463g
179 CS · 8.5/m
iudex vallis#EUNE
Leona · Support
0 / 3 / 4
30.8% KP
3,076
6.5% share
4,983g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
