Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 89 days ago
2 / 1 / 10
K / D / A
52.2%
Kill participation
334.8
Damage / min
8,980g
332.4 gold / min
85
30 placed · 8 cleared
32
1.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPsychoUndercover#EUNE
Diana · Top
2 / 6 / 2
36.4% KP
16,296
28.1% share
8,798g
188 CS · 7/m
Wieszczka#EUNE
Nocturne · Jungle
6 / 1 / 1
63.6% KP
7,851
13.5% share
13,658g
258 CS · 9.5/m
Oñix#EUNE
Yasuo · Mid
1 / 6 / 6
63.6% KP
13,100
22.6% share
9,772g
243 CS · 9/m
RedWhiteGreen#Aph
Aphelios · ADC
1 / 6 / 3
36.4% KP
10,027
17.3% share
7,143g
106 CS · 3.9/m
Lebronze Jamess#1111
Karma · Support
1 / 4 / 7
72.7% KP
10,766
18.5% share
6,831g
18 CS · 0.7/m
Red side
Victoryvexoo#hula
Akali · Top
1 / 1 / 4
21.7% KP
7,732
12.1% share
9,940g
191 CS · 7.1/m
Nephilim#9575
Rek'Sai · Jungle
10 / 2 / 6
69.6% KP
17,485
27.4% share
16,807g
257 CS · 9.5/m
gezto#esz
Yone · Mid
1 / 6 / 5
26.1% KP
13,068
20.5% share
10,341g
230 CS · 8.5/m
Marksman Maciuś#420
Ezreal · ADC
9 / 1 / 3
52.2% KP
16,418
25.8% share
15,211g
226 CS · 8.4/m
Another Day#000
Sylas · Support
2 / 1 / 10
52.2% KP
9,045
14.2% share
8,980g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
