Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 89 days ago
8 / 8 / 13
K / D / A
75%
Kill participation
759.8
Damage / min
10,441g
329 gold / min
103
42 placed · 7 cleared
26
0.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAdelean#Cross
Yone · Top
23 / 4 / 3
70.3% KP
62,501
49.6% share
23,058g
359 CS · 11.3/m
gmazavac#EUNE
Pantheon · Jungle
5 / 6 / 11
43.2% KP
16,984
13.5% share
14,394g
238 CS · 7.5/m
MARSEILLE CRAVER#loric
Ekko · Mid
5 / 8 / 5
27% KP
23,069
18.3% share
11,721g
221 CS · 7/m
ChudMaxxingDelux#INTEL
Mordekaiser · ADC
2 / 6 / 6
21.6% KP
16,907
13.4% share
12,065g
217 CS · 6.8/m
anger issues#csx
Seraphine · Support
2 / 5 / 21
62.2% KP
6,477
5.1% share
10,405g
37 CS · 1.2/m
Red side
DefeatEIMAI KOTOPOULO#EUNE
Fiora · Top
7 / 11 / 2
32.1% KP
27,689
27.7% share
14,965g
253 CS · 8/m
Jodwilys#EUNE
Hecarim · Jungle
6 / 6 / 6
42.9% KP
10,120
10.1% share
12,820g
240 CS · 7.6/m
Bobuss#EUNE
Lux · Mid
1 / 6 / 11
42.9% KP
17,126
17.1% share
9,731g
214 CS · 6.7/m
Pigoslav#1701
Swain · ADC
6 / 6 / 5
39.3% KP
20,988
21% share
13,175g
230 CS · 7.2/m
Another Day#000
Sylas · Support
8 / 8 / 13
75% KP
24,111
24.1% share
10,441g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
