Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 89 days ago
2 / 7 / 13
K / D / A
55.6%
Kill participation
402.8
Damage / min
8,700g
306 gold / min
89
33 placed · 7 cleared
29
1 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPetorn#EUNE
Darius · Top
7 / 2 / 3
37% KP
17,522
24.7% share
13,476g
276 CS · 9.7/m
RAAAAWWR#BOB
Kha'Zix · Jungle
10 / 8 / 5
55.6% KP
21,042
29.7% share
13,673g
221 CS · 7.8/m
CraKed#EUNE
Fiora · Mid
2 / 4 / 7
33.3% KP
7,940
11.2% share
9,828g
197 CS · 6.9/m
Mia Kalista#KITE
Kalista · ADC
6 / 5 / 5
40.7% KP
12,859
18.2% share
13,492g
262 CS · 9.2/m
Another Day#000
Sylas · Support
2 / 7 / 13
55.6% KP
11,454
16.2% share
8,700g
29 CS · 1/m
Red side
Victorydragonitshere#lsfl
Mordekaiser · Top
2 / 10 / 6
30.8% KP
12,482
16.7% share
8,846g
138 CS · 4.9/m
HUMONGOUS JG GAP#1337
Graves · Jungle
11 / 4 / 5
61.5% KP
20,892
27.9% share
15,318g
216 CS · 7.6/m
HAHA JOKER HAHA#DXG
Malzahar · Mid
5 / 3 / 9
53.8% KP
17,048
22.8% share
12,242g
270 CS · 9.5/m
Tonirel#00000
Jinx · ADC
8 / 4 / 7
57.7% KP
19,523
26.1% share
16,919g
307 CS · 10.8/m
heartless#bvrdo
Karma · Support
0 / 6 / 17
65.4% KP
4,824
6.5% share
8,701g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
