Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 89 days ago
25 / 3 / 3
K / D / A
62.2%
Kill participation
1,486.6
Damage / min
19,958g
633.6 gold / min
38
10 placed · 4 cleared
199
6.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Dark Heavens#Truth
Sett · Top
4 / 9 / 7
24.4% KP
38,009
23.6% share
14,374g
257 CS · 8.2/m
Bomydahe#elise
Elise · Jungle
4 / 2 / 5
20% KP
11,470
7.1% share
13,557g
270 CS · 8.6/m
Zyreus#cvet
Lissandra · Mid
6 / 5 / 15
46.7% KP
29,592
18.3% share
12,869g
211 CS · 6.7/m
Another Day#000
Locke · ADC
25 / 3 / 3
62.2% KP
46,829
29% share
19,958g
199 CS · 6.3/m
wejdź w bombelka#zoe
Senna · Support
6 / 3 / 22
62.2% KP
35,458
22% share
13,340g
76 CS · 2.4/m
Red side
DefeatLudi Zeko#EUNE
Dr. Mundo · Top
2 / 9 / 3
22.7% KP
32,413
28.2% share
11,224g
239 CS · 7.6/m
我是同性戀#larp
Graves · Jungle
10 / 7 / 4
63.6% KP
40,750
35.5% share
16,583g
225 CS · 7.1/m
The Sleepless#zzzz
Akshan · Mid
7 / 9 / 5
54.5% KP
18,968
16.5% share
11,937g
211 CS · 6.7/m
Tapajos#EUNE
Mel · ADC
2 / 13 / 2
18.2% KP
14,950
13% share
10,324g
207 CS · 6.6/m
cipkołak#kubuś
Karma · Support
1 / 7 / 12
59.1% KP
7,869
6.8% share
8,973g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
