Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 87 days ago
13 / 1 / 8
K / D / A
56.8%
Kill participation
1,288.8
Damage / min
14,611g
632.5 gold / min
17
8 placed · 3 cleared
216
9.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryExpelled#Tay0
Darius · Top
7 / 5 / 1
21.6% KP
11,846
15.5% share
10,278g
157 CS · 6.8/m
Thë Ðećeîver PR#EUNE
Shaco · Jungle
7 / 3 / 10
45.9% KP
11,537
15.1% share
11,410g
197 CS · 8.5/m
Another Day#000
Yone · Mid
13 / 1 / 8
56.8% KP
29,772
39% share
14,611g
216 CS · 9.4/m
xdFancy int acc#EUNE
Lux · ADC
6 / 1 / 11
45.9% KP
14,074
18.4% share
11,132g
181 CS · 7.8/m
Mike Stechlyck#07538
Bard · Support
4 / 4 / 16
54.1% KP
9,175
12% share
8,417g
23 CS · 1/m
Red side
DefeatWillUwUmp#OwO
Karma · Top
1 / 7 / 3
30.8% KP
7,097
13.8% share
6,692g
136 CS · 5.9/m
Only1Jakub#EUNE
Jarvan IV · Jungle
1 / 4 / 3
30.8% KP
6,053
11.8% share
7,433g
135 CS · 5.8/m
RiskyGank00#EUNE
Lissandra · Mid
6 / 8 / 2
61.5% KP
16,771
32.6% share
9,172g
173 CS · 7.5/m
BigChungusAteU#EUNE
Xayah · ADC
4 / 9 / 1
38.5% KP
17,023
33.1% share
9,538g
181 CS · 7.8/m
TheMisto#KEKW
Rakan · Support
1 / 9 / 6
53.8% KP
4,460
8.7% share
6,122g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
