Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 87 days ago
9 / 2 / 13
K / D / A
62.9%
Kill participation
1,234.2
Damage / min
15,353g
540.6 gold / min
15
10 placed · 1 cleared
270
9.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFenion#EUNE
Fiora · Top
6 / 5 / 1
36.8% KP
18,105
20.1% share
12,606g
216 CS · 7.6/m
Shadow J1n#EUNE
Fiddlesticks · Jungle
4 / 7 / 5
47.4% KP
20,845
23.1% share
12,337g
194 CS · 6.8/m
Nacho The Cactus#RIVEN
Riven · Mid
6 / 10 / 3
47.4% KP
15,986
17.7% share
12,346g
209 CS · 7.4/m
heaven knows#EUNE
Yunara · ADC
3 / 9 / 3
31.6% KP
23,956
26.5% share
12,608g
245 CS · 8.6/m
Pressa on east#EUNE
Sona · Support
0 / 4 / 11
57.9% KP
11,374
12.6% share
7,667g
38 CS · 1.3/m
Red side
Victorypetok666#EUNE1
Teemo · Top
4 / 2 / 7
31.4% KP
21,129
16.2% share
12,923g
276 CS · 9.7/m
Darkness#GWEN
Diana · Jungle
6 / 6 / 10
45.7% KP
12,230
9.4% share
12,944g
191 CS · 6.7/m
Another Day#000
Yone · Mid
9 / 2 / 13
62.9% KP
35,052
26.9% share
15,353g
270 CS · 9.5/m
BigChungusAteU#EUNE
Xayah · ADC
10 / 5 / 8
51.4% KP
28,337
21.8% share
14,923g
217 CS · 7.6/m
DolphinComrade#EUNE
Senna · Support
6 / 4 / 20
74.3% KP
33,322
25.6% share
12,765g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
