Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 87 days ago
8 / 2 / 8
K / D / A
61.5%
Kill participation
980.6
Damage / min
12,696g
527.2 gold / min
13
11 placed · 0 cleared
223
9.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMatthew King#2796
Jax · Top
0 / 4 / 6
23.1% KP
11,737
15.1% share
8,386g
158 CS · 6.6/m
speargunsword#2004
Nidalee · Jungle
10 / 1 / 7
65.4% KP
17,037
21.9% share
12,153g
162 CS · 6.7/m
Another Day#000
Yone · Mid
8 / 2 / 8
61.5% KP
23,615
30.4% share
12,696g
223 CS · 9.3/m
awspratt#EUNE
Lucian · ADC
6 / 7 / 5
42.3% KP
19,616
25.3% share
11,611g
198 CS · 8.2/m
PenguG#BLAC
Soraka · Support
2 / 7 / 16
69.2% KP
5,643
7.3% share
8,135g
27 CS · 1.1/m
Red side
DefeatKapitan Quackle#EUNE
Mordekaiser · Top
5 / 5 / 0
23.8% KP
19,796
24.2% share
9,327g
177 CS · 7.3/m
nao jinguji#flow
Kha'Zix · Jungle
5 / 2 / 4
42.9% KP
17,945
21.9% share
10,314g
194 CS · 8.1/m
Zeri#Spаrk
Akshan · Mid
2 / 5 / 3
23.8% KP
13,130
16% share
6,802g
117 CS · 4.9/m
Nino Nakano#kata
Katarina · ADC
6 / 5 / 3
42.9% KP
16,915
20.6% share
10,010g
171 CS · 7.1/m
Samanan#EUNE
Elise · Support
3 / 9 / 6
42.9% KP
14,135
17.3% share
6,984g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
