Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Normal Draft · 87 days ago
19 / 5 / 7
K / D / A
56.5%
Kill participation
1,361.7
Damage / min
21,237g
645.2 gold / min
20
10 placed · 2 cleared
303
9.2 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatakirosdiesel#123
Teemo · Top
12 / 11 / 5
37% KP
37,132
28.7% share
14,502g
184 CS · 5.6/m
masculinho#527
Lee Sin · Jungle
8 / 5 / 7
32.6% KP
14,846
11.5% share
13,739g
219 CS · 6.7/m
Another Day#000
Yone · Mid
19 / 5 / 7
56.5% KP
44,824
34.6% share
21,237g
303 CS · 9.2/m
IChokeHard#Her
Sivir · ADC
3 / 8 / 10
28.3% KP
23,289
18% share
13,373g
253 CS · 7.7/m
IPeelHarder#missy
Nami · Support
4 / 9 / 15
41.3% KP
9,390
7.3% share
10,184g
16 CS · 0.5/m
Red side
VictoryNikolasKlatka#1775
Sion · Top
8 / 14 / 9
44.7% KP
25,784
20.4% share
14,192g
227 CS · 6.9/m
angel wings#GFRND
Evelynn · Jungle
12 / 8 / 11
60.5% KP
25,732
20.4% share
12,749g
128 CS · 3.9/m
Awilo#Roro
Heimerdinger · Mid
6 / 12 / 6
31.6% KP
23,788
18.8% share
12,430g
203 CS · 6.2/m
hearts2hearts#yuha2
Seraphine · ADC
6 / 7 / 15
55.3% KP
21,776
17.3% share
15,284g
238 CS · 7.2/m
Jehovin Sin#LOCZ
Lux · Support
6 / 5 / 20
68.4% KP
29,143
23.1% share
12,352g
84 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
