Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Normal Draft · 87 days ago
22 / 10 / 7
K / D / A
55.8%
Kill participation
1,476.9
Damage / min
21,472g
640.6 gold / min
24
5 placed · 3 cleared
209
6.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarch 8th#evil
Kayle · Top
8 / 10 / 4
44.4% KP
32,484
26% share
15,409g
238 CS · 7.1/m
Afker#XDDD
Lillia · Jungle
3 / 8 / 7
37% KP
18,690
14.9% share
11,618g
180 CS · 5.4/m
HΝDRXX#EUNE
Zed · Mid
9 / 11 / 3
44.4% KP
36,566
29.2% share
13,506g
216 CS · 6.4/m
NoqZalt#Noq
Vayne · ADC
3 / 7 / 7
37% KP
15,349
12.3% share
13,059g
238 CS · 7.1/m
Bellicose Blaze#orph
Elise · Support
4 / 16 / 8
44.4% KP
21,935
17.5% share
10,844g
49 CS · 1.5/m
Red side
Victoryartprof#EUNE
Warwick · Top
11 / 4 / 12
44.2% KP
28,869
19.8% share
15,306g
196 CS · 5.8/m
ShadowMonarchOO1#00000
Hecarim · Jungle
8 / 4 / 12
38.5% KP
27,855
19.1% share
17,014g
313 CS · 9.3/m
DRKOMLATFiLES27#STEiN
Xerath · Mid
8 / 5 / 12
38.5% KP
22,899
15.7% share
14,547g
193 CS · 5.8/m
Another Day#000
Locke · ADC
22 / 10 / 7
55.8% KP
49,502
34% share
21,472g
209 CS · 6.2/m
IPeelHarder#missy
Nami · Support
3 / 4 / 23
50% KP
16,457
11.3% share
11,027g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
