Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 83 days ago
17 / 6 / 7
K / D / A
63.2%
Kill participation
2,326.4
Damage / min
18,196g
608.6 gold / min
41
14 placed · 4 cleared
267
8.9 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSeverum best gun#EUNE
Shen · Top
2 / 7 / 5
18.4% KP
23,614
14.7% share
10,313g
193 CS · 6.5/m
InterContinental#QUQU
Jarvan IV · Jungle
15 / 6 / 9
63.2% KP
29,997
18.6% share
16,555g
231 CS · 7.7/m
Another Day#000
Yone · Mid
17 / 6 / 7
63.2% KP
69,560
43.2% share
18,196g
267 CS · 8.9/m
disturbing peace#zero
Malzahar · ADC
3 / 10 / 7
26.3% KP
26,989
16.8% share
12,266g
236 CS · 7.9/m
IPeelHarder#missy
Nami · Support
1 / 6 / 21
57.9% KP
10,757
6.7% share
9,607g
15 CS · 0.5/m
Red side
VictoryShenU fangirl#Fiend
Dr. Mundo · Top
4 / 5 / 6
28.6% KP
27,715
23.5% share
14,158g
261 CS · 8.7/m
wenglus#丶ˇωˇ
Wukong · Jungle
8 / 9 / 9
48.6% KP
19,316
16.4% share
12,480g
169 CS · 5.7/m
Byleth#EUNE
Karma · Mid
6 / 9 / 15
60% KP
23,525
19.9% share
12,051g
157 CS · 5.3/m
John Ultrakill#PRlDE
Varus · ADC
11 / 9 / 12
65.7% KP
29,071
24.6% share
18,288g
266 CS · 8.9/m
Jane Ultrakill#MONKA
Seraphine · Support
6 / 6 / 21
77.1% KP
18,486
15.7% share
12,457g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
