Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 83 days ago
19 / 4 / 8
K / D / A
48.2%
Kill participation
1,863.5
Damage / min
15,696g
605.6 gold / min
16
9 placed · 1 cleared
216
8.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGigachaDYOnne#EUNE
Ornn · Top
4 / 4 / 10
63.6% KP
21,778
23.7% share
9,168g
190 CS · 7.3/m
Mejciek#Mejci
Sylas · Jungle
7 / 10 / 8
68.2% KP
21,019
22.9% share
12,009g
104 CS · 4/m
North#6310
Yasuo · Mid
3 / 19 / 6
40.9% KP
20,485
22.3% share
8,252g
142 CS · 5.5/m
Creaton#EUNE
Seraphine · ADC
5 / 11 / 3
36.4% KP
13,960
15.2% share
9,833g
173 CS · 6.7/m
katel#EUNE
Senna · Support
3 / 12 / 7
45.5% KP
14,674
16% share
8,935g
44 CS · 1.7/m
Red side
VictorySeverum best gun#EUNE
Ambessa · Top
1 / 9 / 5
10.7% KP
21,235
14.8% share
8,890g
170 CS · 6.6/m
InterContinental#QUQU
Hecarim · Jungle
9 / 3 / 10
33.9% KP
20,376
14.2% share
14,137g
263 CS · 10.1/m
Another Day#000
Yone · Mid
19 / 4 / 8
48.2% KP
48,296
33.8% share
15,696g
216 CS · 8.3/m
disturbing peace#zero
Mel · ADC
24 / 3 / 3
48.2% KP
41,408
29% share
16,461g
204 CS · 7.9/m
IPeelHarder#missy
Nami · Support
3 / 3 / 32
62.5% KP
11,703
8.2% share
10,915g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
