Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 83 days ago
2 / 10 / 1
K / D / A
23.1%
Kill participation
608.2
Damage / min
7,767g
291.8 gold / min
14
8 placed · 0 cleared
128
4.8 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRajoon#EUNE
Gangplank · Top
14 / 0 / 9
60.5% KP
32,286
31.9% share
15,977g
257 CS · 9.7/m
Kakanplörö#plörö
Skarner · Jungle
7 / 2 / 5
31.6% KP
9,235
9.1% share
11,136g
182 CS · 6.8/m
FoxSpiderCrow#JUST
Lux · Mid
3 / 3 / 16
50% KP
15,979
15.8% share
10,826g
190 CS · 7.1/m
Exi#7274
Seraphine · ADC
6 / 3 / 18
63.2% KP
21,959
21.7% share
12,147g
183 CS · 6.9/m
Xielys#EUNE
Senna · Support
8 / 5 / 18
68.4% KP
21,688
21.4% share
10,947g
35 CS · 1.3/m
Red side
DefeatAnother Day#000
Yone · Top
2 / 10 / 1
23.1% KP
16,189
19.7% share
7,767g
128 CS · 4.8/m
InterContinental#QUQU
Sylas · Jungle
4 / 10 / 4
61.5% KP
13,913
17% share
10,340g
161 CS · 6/m
Omega Squad #EUNE
Ziggs · Mid
3 / 3 / 8
84.6% KP
35,878
43.8% share
11,441g
242 CS · 9.1/m
Peanuts#EUNE
Lucian · ADC
3 / 9 / 3
46.2% KP
10,877
13.3% share
9,426g
172 CS · 6.5/m
IPeelHarder#missy
Nami · Support
1 / 6 / 10
84.6% KP
5,134
6.3% share
7,037g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
