Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 83 days ago
11 / 7 / 10
K / D / A
58.3%
Kill participation
1,166.6
Damage / min
12,379g
457.4 gold / min
21
10 placed · 0 cleared
201
7.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKafaflaczek69#EUNE
Gangplank · Top
3 / 9 / 5
20% KP
22,623
20.5% share
11,845g
225 CS · 8.3/m
AndrzejRozbójnik#EUNE
Olaf · Jungle
2 / 8 / 7
22.5% KP
11,319
10.3% share
9,709g
150 CS · 5.5/m
Qunnso#EUNE
Taliyah · Mid
4 / 10 / 4
20% KP
15,586
14.1% share
9,428g
157 CS · 5.8/m
WeakSideSpiner#BRUCE
Katarina · ADC
28 / 7 / 8
90% KP
52,580
47.7% share
21,804g
203 CS · 7.5/m
UPO Jaś#EUNE
Yuumi · Support
3 / 2 / 33
90% KP
8,051
7.3% share
10,786g
11 CS · 0.4/m
Red side
DefeatAnother Day#000
Yone · Top
11 / 7 / 10
58.3% KP
31,577
35.6% share
12,379g
201 CS · 7.4/m
InterContinental#QUQU
Wukong · Jungle
13 / 5 / 7
55.6% KP
21,659
24.4% share
14,446g
209 CS · 7.7/m
Omega Squad #EUNE
Lissandra · Mid
3 / 7 / 11
38.9% KP
13,890
15.7% share
9,850g
185 CS · 6.8/m
Peanuts#EUNE
Vayne · ADC
7 / 10 / 9
44.4% KP
14,474
16.3% share
10,560g
119 CS · 4.4/m
IPeelHarder#missy
Nami · Support
2 / 11 / 17
52.8% KP
7,034
7.9% share
7,406g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
