Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 83 days ago
8 / 6 / 6
K / D / A
36.8%
Kill participation
974.1
Damage / min
17,777g
491.8 gold / min
27
12 placed · 3 cleared
322
8.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaszankens#ESSA
K'Sante · Top
8 / 6 / 7
55.6% KP
25,768
20.7% share
15,272g
263 CS · 7.3/m
IFeedGG#EUNE
Udyr · Jungle
4 / 5 / 11
55.6% KP
25,283
20.3% share
14,786g
281 CS · 7.8/m
andrejka#4010
Syndra · Mid
5 / 8 / 8
48.1% KP
27,776
22.3% share
14,698g
261 CS · 7.2/m
Udicki 1v9#EUNE
Sivir · ADC
7 / 11 / 9
59.3% KP
35,745
28.7% share
19,193g
338 CS · 9.3/m
Kubel#EUNE
Karma · Support
3 / 8 / 14
63% KP
9,769
7.9% share
10,192g
35 CS · 1/m
Red side
VictoryThavuk#EUNE
Rumble · Top
11 / 5 / 8
50% KP
37,426
23.2% share
15,811g
225 CS · 6.2/m
SelfMade Alpha#EUNE
Vi · Jungle
6 / 6 / 12
47.4% KP
19,363
12% share
15,538g
226 CS · 6.3/m
Another Day#000
Yone · Mid
8 / 6 / 6
36.8% KP
35,213
21.8% share
17,777g
322 CS · 8.9/m
ChimnaK#EUNE
Ezreal · ADC
5 / 4 / 11
42.1% KP
36,364
22.6% share
17,798g
305 CS · 8.4/m
DevSebastian#1TRG
Vel'Koz · Support
8 / 6 / 12
52.6% KP
32,816
20.4% share
13,044g
57 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
