Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 83 days ago
13 / 6 / 5
K / D / A
62.1%
Kill participation
1,397.4
Damage / min
19,261g
561.8 gold / min
19
12 placed · 1 cleared
332
9.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWorld Ender#18024
K'Sante · Top
8 / 6 / 7
39.5% KP
28,588
18.8% share
15,264g
280 CS · 8.2/m
WeeDNeeDeD#EUNE
Xin Zhao · Jungle
3 / 3 / 15
47.4% KP
18,632
12.2% share
15,191g
261 CS · 7.6/m
Nex#imp
Aurora · Mid
7 / 5 / 6
34.2% KP
36,656
24.1% share
17,158g
284 CS · 8.3/m
K1Po#EUNE
Samira · ADC
19 / 8 / 9
73.7% KP
55,084
36.1% share
20,882g
258 CS · 7.5/m
Caucasian Eaglle#EUNE
Nautilus · Support
1 / 8 / 25
68.4% KP
13,432
8.8% share
10,504g
36 CS · 1.1/m
Red side
DefeatLosmi#9100
Ornn · Top
2 / 9 / 4
20.7% KP
19,370
15% share
11,316g
226 CS · 6.6/m
Dullahan#yes
Jarvan IV · Jungle
7 / 8 / 12
65.5% KP
21,692
16.7% share
15,513g
233 CS · 6.8/m
Another Day#000
Yone · Mid
13 / 6 / 5
62.1% KP
47,906
37% share
19,261g
332 CS · 9.7/m
InterContinental#QUQU
Ryze · ADC
7 / 8 / 11
62.1% KP
34,178
26.4% share
15,262g
259 CS · 7.6/m
IPeelHarder#missy
Soraka · Support
0 / 7 / 23
79.3% KP
6,398
4.9% share
9,690g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
