Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 82 days ago
5 / 6 / 3
K / D / A
26.7%
Kill participation
804.5
Damage / min
14,126g
456.9 gold / min
20
12 placed · 2 cleared
273
8.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySSCR LelekoZ#123
Zaahen · Top
1 / 9 / 10
29.7% KP
17,836
13.6% share
11,083g
199 CS · 6.4/m
bilan8ropos#EUNE
Sylas · Jungle
9 / 6 / 16
67.6% KP
33,860
25.8% share
15,789g
226 CS · 7.3/m
FLIRT WITH MΟURI#1502
Akshan · Mid
17 / 4 / 4
56.8% KP
42,439
32.4% share
17,891g
242 CS · 7.8/m
Spyrou#EUNE
Jinx · ADC
6 / 7 / 12
48.6% KP
24,523
18.7% share
15,170g
266 CS · 8.6/m
Λυγισταν#2065
Thresh · Support
4 / 4 / 20
64.9% KP
12,329
9.4% share
10,546g
30 CS · 1/m
Red side
DefeatStefanosAleksand#EUNE
Volibear · Top
7 / 8 / 3
33.3% KP
31,461
23.5% share
12,372g
205 CS · 6.6/m
Nikonem#WRTH
Mordekaiser · Jungle
8 / 10 / 5
43.3% KP
26,035
19.4% share
13,944g
216 CS · 7/m
Another Day#000
Yone · Mid
5 / 6 / 3
26.7% KP
24,872
18.6% share
14,126g
273 CS · 8.8/m
InterContinental#QUQU
Aphelios · ADC
8 / 8 / 6
46.7% KP
41,374
30.9% share
17,665g
263 CS · 8.5/m
IPeelHarder#missy
Nami · Support
2 / 5 / 19
70% KP
10,148
7.6% share
10,210g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
