Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 82 days ago
9 / 3 / 7
K / D / A
50%
Kill participation
940
Damage / min
15,418g
502.8 gold / min
18
11 placed · 2 cleared
292
9.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefanosAleksand#EUNE
Vayne · Top
4 / 4 / 1
15.6% KP
16,032
13% share
11,977g
204 CS · 6.7/m
Cringy Mo#LOTUS
Swain · Jungle
4 / 6 / 12
50% KP
20,540
16.7% share
11,616g
180 CS · 5.9/m
Another Day#000
Yone · Mid
9 / 3 / 7
50% KP
28,826
23.4% share
15,418g
292 CS · 9.5/m
B Rabbitt#EUNE
Ziggs · ADC
11 / 11 / 11
68.8% KP
31,980
25.9% share
17,048g
218 CS · 7.1/m
omulcusobolani#zoie
Senna · Support
4 / 6 / 16
62.5% KP
25,866
21% share
12,234g
61 CS · 2/m
Red side
DefeatSmallwhitepp#7cm
Zaahen · Top
8 / 5 / 4
41.4% KP
30,242
27.3% share
13,384g
221 CS · 7.2/m
83555#kum13
Nunu & Willump · Jungle
9 / 6 / 8
58.6% KP
16,175
14.6% share
12,199g
157 CS · 5.1/m
The Sleepless#zzzz
Akshan · Mid
8 / 7 / 3
37.9% KP
30,643
27.6% share
13,448g
249 CS · 8.1/m
High Elo jgler#JGler
Caitlyn · ADC
3 / 10 / 12
51.7% KP
18,728
16.9% share
13,372g
228 CS · 7.4/m
Independent#INDE
Leona · Support
1 / 4 / 17
62.1% KP
15,157
13.7% share
9,292g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
