Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 80 days ago
6 / 8 / 5
K / D / A
31.4%
Kill participation
836.8
Damage / min
11,984g
437.6 gold / min
22
8 placed · 1 cleared
211
7.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFemboy Enjoyer#OmO
Urgot · Top
8 / 11 / 5
28.3% KP
23,850
16.2% share
11,156g
168 CS · 6.1/m
Gruja#Asp
Nocturne · Jungle
8 / 5 / 7
32.6% KP
20,875
14.2% share
12,965g
208 CS · 7.6/m
neuxoss#초승달
Ahri · Mid
8 / 7 / 11
41.3% KP
31,415
21.4% share
13,453g
209 CS · 7.6/m
Hamburger#67ham
Karthus · ADC
22 / 7 / 11
71.7% KP
55,727
37.9% share
19,413g
212 CS · 7.7/m
Byqqu#EUNE
Leona · Support
0 / 5 / 27
58.7% KP
15,194
10.3% share
10,219g
45 CS · 1.6/m
Red side
DefeatXTRM#4155
Sett · Top
8 / 10 / 4
34.3% KP
23,291
22% share
10,612g
136 CS · 5/m
Sacedelis#EUNE
Sylas · Jungle
9 / 10 / 9
51.4% KP
23,114
21.8% share
15,096g
194 CS · 7.1/m
Another Day#000
Yone · Mid
6 / 8 / 5
31.4% KP
22,914
21.6% share
11,984g
211 CS · 7.7/m
queen of larp#larp
Fiora · ADC
9 / 8 / 3
34.3% KP
23,896
22.6% share
16,286g
242 CS · 8.8/m
cau ja jsem peet#hehe
Seraphine · Support
3 / 10 / 12
42.9% KP
12,659
12% share
8,677g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
