Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 77 days ago
5 / 8 / 1
K / D / A
40%
Kill participation
473.3
Damage / min
10,055g
413.8 gold / min
16
6 placed · 1 cleared
176
7.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdark horse#eune1
Yone · Top
4 / 3 / 3
46.7% KP
18,367
31.5% share
11,469g
248 CS · 10.2/m
Baciar#EUNE
Kha'Zix · Jungle
1 / 8 / 4
33.3% KP
11,606
19.9% share
8,388g
150 CS · 6.2/m
Another Day#000
Locke · Mid
5 / 8 / 1
40% KP
11,501
19.7% share
10,055g
176 CS · 7.2/m
Sedlii#EUNE
Ashe · ADC
0 / 11 / 2
13.3% KP
8,888
15.2% share
7,009g
147 CS · 6/m
ŻydowskiPomiot#JGP
Braum · Support
5 / 5 / 3
53.3% KP
8,031
13.8% share
7,357g
20 CS · 0.8/m
Red side
VictoryBrokenInsidex#EUNE
Ornn · Top
1 / 4 / 2
8.6% KP
10,020
10.7% share
9,043g
184 CS · 7.6/m
taipei#nihao
Nidalee · Jungle
8 / 3 / 7
42.9% KP
18,702
19.9% share
11,856g
173 CS · 7.1/m
CEPINXD#11111
Qiyana · Mid
12 / 5 / 3
42.9% KP
23,597
25.2% share
12,356g
188 CS · 7.7/m
robimy playa#onmid
Kalista · ADC
5 / 3 / 13
51.4% KP
21,634
23.1% share
14,219g
219 CS · 9/m
Kobila#EUNE
Mel · Support
9 / 0 / 14
65.7% KP
19,807
21.1% share
11,053g
49 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
