Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 77 days ago
9 / 5 / 5
K / D / A
30.4%
Kill participation
1,097.9
Damage / min
19,588g
524.4 gold / min
34
15 placed · 2 cleared
373
10 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBrokenInsidex#EUNE
Malphite · Top
4 / 7 / 7
23.4% KP
37,263
13.6% share
13,944g
290 CS · 7.8/m
taipei#nihao
Qiyana · Jungle
16 / 13 / 16
68.1% KP
71,682
26.1% share
20,277g
217 CS · 5.8/m
Tylen#Mid
Kassadin · Mid
12 / 5 / 10
46.8% KP
62,732
22.8% share
22,308g
325 CS · 8.7/m
robimy playa#onmid
Corki · ADC
12 / 9 / 20
68.1% KP
81,170
29.5% share
20,634g
274 CS · 7.3/m
Kolton#2115
Pyke · Support
3 / 12 / 24
57.4% KP
22,132
8% share
12,776g
41 CS · 1.1/m
Red side
VictoryNAGI SEISHIRO#113
Dr. Mundo · Top
8 / 6 / 8
34.8% KP
55,310
31.5% share
17,176g
306 CS · 8.2/m
Bobr#Fire
Viego · Jungle
8 / 10 / 9
37% KP
19,320
11% share
16,772g
259 CS · 6.9/m
Another Day#000
Yone · Mid
9 / 5 / 5
30.4% KP
41,007
23.4% share
19,588g
373 CS · 10/m
Kayanashi#RAVE
Tristana · ADC
13 / 13 / 8
45.7% KP
33,884
19.3% share
20,201g
296 CS · 7.9/m
sou sou#zuzia
Camille · Support
8 / 13 / 21
63% KP
26,050
14.8% share
14,513g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
