Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 77 days ago
4 / 8 / 6
K / D / A
31.3%
Kill participation
892.9
Damage / min
13,430g
374.4 gold / min
29
14 placed · 2 cleared
242
6.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOutsider#OPC
Urgot · Top
12 / 1 / 8
62.5% KP
38,335
25.2% share
17,151g
253 CS · 7.1/m
tunnel to summer#000
Talon · Jungle
9 / 5 / 8
53.1% KP
38,978
25.6% share
17,584g
272 CS · 7.6/m
Another Day#000
Yone · Mid
4 / 8 / 6
31.3% KP
32,025
21% share
13,430g
242 CS · 6.7/m
s0phie#EUNE
Vel'Koz · ADC
6 / 6 / 7
40.6% KP
26,956
17.7% share
15,661g
261 CS · 7.3/m
L9 Ksawi#EUNE
Tahm Kench · Support
1 / 11 / 8
28.1% KP
16,012
10.5% share
9,976g
45 CS · 1.3/m
Red side
Defeatsxmn#0411
K'Sante · Top
0 / 6 / 3
9.7% KP
21,263
13.3% share
10,288g
226 CS · 6.3/m
taipei#nihao
Naafiri · Jungle
5 / 7 / 8
41.9% KP
29,896
18.8% share
14,126g
277 CS · 7.7/m
BYLB Eternal#EUNE
Ryze · Mid
2 / 4 / 13
48.4% KP
30,583
19.2% share
12,593g
260 CS · 7.2/m
nigelfs69#1337
Kai'Sa · ADC
21 / 5 / 4
80.6% KP
62,931
39.5% share
23,288g
284 CS · 7.9/m
robimy playa#onmid
Karma · Support
3 / 10 / 18
67.7% KP
14,662
9.2% share
10,160g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
