Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 77 days ago
22 / 7 / 11
K / D / A
55%
Kill participation
1,755.1
Damage / min
22,509g
618.9 gold / min
19
13 placed · 0 cleared
280
7.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTakezo#NRVLD
Jax · Top
9 / 8 / 9
34.6% KP
29,243
15% share
16,250g
211 CS · 5.8/m
bby blue#mog
Graves · Jungle
17 / 10 / 20
71.2% KP
59,247
30.4% share
20,804g
272 CS · 7.5/m
rihannaholic#ASAP
Malphite · Mid
3 / 14 / 21
46.2% KP
29,571
15.2% share
12,094g
157 CS · 4.3/m
choco#eunak
Jhin · ADC
18 / 14 / 10
53.8% KP
49,418
25.3% share
21,454g
223 CS · 6.1/m
Pain#Supp
Camille · Support
5 / 14 / 23
53.8% KP
27,516
14.1% share
12,879g
43 CS · 1.2/m
Red side
DefeatMacedonianSparta#EUNE1
Pantheon · Top
8 / 11 / 24
53.3% KP
41,593
18.6% share
13,168g
161 CS · 4.4/m
Klaus#KREU1
Hecarim · Jungle
14 / 9 / 27
68.3% KP
55,138
24.7% share
17,474g
220 CS · 6/m
NAGI SEISHIRO#113
Yasuo · Mid
14 / 14 / 15
48.3% KP
42,288
19% share
17,099g
224 CS · 6.2/m
Another Day#000
Yone · ADC
22 / 7 / 11
55% KP
63,827
28.6% share
22,509g
280 CS · 7.7/m
Agapaw#EUNE
Renata Glasc · Support
2 / 11 / 43
75% KP
20,260
9.1% share
12,274g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
