Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 76 days ago
11 / 1 / 7
K / D / A
48.6%
Kill participation
1,152.9
Damage / min
18,429g
539.4 gold / min
16
14 placed · 1 cleared
298
8.7 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlex Baloga#White
Ornn · Top
4 / 5 / 9
40.6% KP
22,461
17.4% share
11,534g
205 CS · 6/m
HrabiaMontekrst0#GEEG
Rek'Sai · Jungle
9 / 6 / 7
50% KP
22,349
17.3% share
15,370g
245 CS · 7.2/m
cr1st1#1439
Ahri · Mid
9 / 7 / 5
43.8% KP
37,946
29.4% share
14,731g
279 CS · 8.2/m
gerodorm#zzzen
Syndra · ADC
6 / 11 / 11
53.1% KP
27,600
21.4% share
15,734g
259 CS · 7.6/m
Cranivire#28227
Tahm Kench · Support
4 / 8 / 11
46.9% KP
18,853
14.6% share
9,955g
36 CS · 1.1/m
Red side
Victoryjanmonster2#nasdq
Darius · Top
8 / 8 / 6
37.8% KP
30,132
17.9% share
13,791g
196 CS · 5.7/m
UPingiFullclear#888
Udyr · Jungle
8 / 6 / 11
51.4% KP
42,917
25.5% share
16,584g
272 CS · 8/m
Another Day#000
Yone · Mid
11 / 1 / 7
48.6% KP
39,390
23.4% share
18,429g
298 CS · 8.7/m
chris21fox#EUNE
Kai'Sa · ADC
9 / 9 / 13
59.5% KP
42,126
25.1% share
15,816g
225 CS · 6.6/m
Nelfie#thief
Lulu · Support
1 / 8 / 23
64.9% KP
13,497
8% share
10,576g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
