Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 76 days ago
16 / 4 / 8
K / D / A
47.1%
Kill participation
1,623.7
Damage / min
22,081g
564.7 gold / min
46
17 placed · 6 cleared
390
10 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
3
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAPHELIKING#6666
Sion · Top
2 / 15 / 8
38.5% KP
23,206
14.3% share
15,932g
307 CS · 7.9/m
raw milk deluxe#cow
Talon · Jungle
8 / 10 / 6
53.8% KP
31,365
19.3% share
18,001g
298 CS · 7.6/m
SamsungWorldCZ#8127
Annie · Mid
7 / 5 / 10
65.4% KP
43,129
26.5% share
15,599g
281 CS · 7.2/m
bobby#zzzz
Kai'Sa · ADC
6 / 7 / 5
42.3% KP
43,809
26.9% share
21,232g
370 CS · 9.5/m
GabrychaBąk123#JDisa
Camille · Support
3 / 14 / 14
65.4% KP
21,325
13.1% share
11,341g
31 CS · 0.8/m
Red side
VictoryAnother Day#000
Yone · Top
16 / 4 / 8
47.1% KP
63,486
30.7% share
22,081g
390 CS · 10/m
NaemenLord#EUNE
Shaco · Jungle
9 / 5 / 13
43.1% KP
34,858
16.8% share
16,424g
248 CS · 6.3/m
hussars meretrix#EUNE
Sylas · Mid
9 / 7 / 10
37.3% KP
29,250
14.1% share
15,742g
269 CS · 6.9/m
07 03 2000#000
Ezreal · ADC
15 / 5 / 13
54.9% KP
73,144
35.3% share
20,314g
281 CS · 7.2/m
KrzysiekMagik#EUNE
Zilean · Support
2 / 5 / 23
49% KP
6,214
3% share
11,948g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
