Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 76 days ago
6 / 2 / 5
K / D / A
26.2%
Kill participation
860.7
Damage / min
11,224g
480 gold / min
12
7 placed · 0 cleared
177
7.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrozenTomb#Cold
Anivia · Top
4 / 9 / 2
35.3% KP
13,515
21.1% share
7,562g
128 CS · 5.5/m
Škafišnjafnjak#GOAT
Sylas · Jungle
2 / 8 / 6
47.1% KP
14,676
22.9% share
8,219g
123 CS · 5.3/m
Everlasting#Yikes
Yasuo · Mid
9 / 12 / 2
64.7% KP
19,417
30.3% share
11,132g
175 CS · 7.5/m
Dran Swan#Prøxy
Aphelios · ADC
2 / 8 / 2
23.5% KP
13,173
20.5% share
8,694g
162 CS · 6.9/m
PRESEASON DOGS#EUNE
Lulu · Support
0 / 5 / 5
29.4% KP
3,382
5.3% share
5,597g
22 CS · 0.9/m
Red side
VictoryAnother Day#000
Yone · Top
6 / 2 / 5
26.2% KP
20,125
21.2% share
11,224g
177 CS · 7.6/m
Doggy Swarm#4416
Zaahen · Jungle
5 / 5 / 10
35.7% KP
17,107
18% share
10,585g
164 CS · 7/m
CyVertis11#GLIDE
Fizz · Mid
10 / 7 / 8
42.9% KP
21,023
22.1% share
11,813g
141 CS · 6/m
BausEnjoyer#00001
Jinx · ADC
7 / 0 / 8
35.7% KP
17,861
18.8% share
15,618g
266 CS · 11.4/m
Simplifi3D#EUNE
Pyke · Support
14 / 3 / 9
54.8% KP
18,910
19.9% share
10,612g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
