Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 75 days ago
13 / 7 / 5
K / D / A
39.1%
Kill participation
1,116.1
Damage / min
16,174g
579.7 gold / min
15
12 placed · 1 cleared
236
8.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYokelpopel#EUNE
Ornn · Top
5 / 3 / 17
47.8% KP
23,641
18.9% share
11,455g
148 CS · 5.3/m
シャオルマ#シャオルマ
Zed · Jungle
13 / 3 / 7
43.5% KP
27,045
21.6% share
16,386g
227 CS · 8.1/m
Another Day#000
Yone · Mid
13 / 7 / 5
39.1% KP
31,138
24.8% share
16,174g
236 CS · 8.5/m
sarauai#EUNE
Syndra · ADC
9 / 8 / 9
39.1% KP
19,541
15.6% share
14,853g
200 CS · 7.2/m
Cant Touch Dis#EUNE
Swain · Support
6 / 5 / 17
50% KP
24,025
19.2% share
11,382g
55 CS · 2/m
Red side
DefeatSorrow#End
Yasuo · Top
2 / 10 / 5
26.9% KP
19,084
16.2% share
10,005g
212 CS · 7.6/m
I Miss Her Eyes#Blue
Nocturne · Jungle
5 / 13 / 5
38.5% KP
20,796
17.6% share
10,992g
154 CS · 5.5/m
StillFishingURF#EUNE
Hwei · Mid
7 / 8 / 6
50% KP
34,786
29.5% share
12,277g
187 CS · 6.7/m
i miss all hook#Patte
Xerath · ADC
8 / 7 / 8
61.5% KP
29,733
25.2% share
13,026g
163 CS · 5.8/m
Zzz#back
Thresh · Support
4 / 8 / 14
69.2% KP
13,680
11.6% share
9,167g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
