Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 75 days ago
1 / 10 / 9
K / D / A
27%
Kill participation
410.4
Damage / min
11,782g
359 gold / min
15
12 placed · 1 cleared
244
7.4 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIodaiul#EUNE
Fiora · Top
6 / 9 / 3
39.1% KP
25,394
27% share
16,131g
287 CS · 8.7/m
nao jinguji#flow
Kha'Zix · Jungle
8 / 7 / 6
60.9% KP
24,957
26.5% share
14,590g
230 CS · 7/m
MARSEILLE CRAVER#loric
Ekko · Mid
7 / 5 / 3
43.5% KP
25,853
27.4% share
13,886g
273 CS · 8.3/m
Die Welt Brennt#333
Tristana · ADC
2 / 6 / 3
21.7% KP
9,724
10.3% share
13,682g
247 CS · 7.5/m
Frenkiee#EUNE
Nautilus · Support
0 / 10 / 11
47.8% KP
8,270
8.8% share
8,198g
17 CS · 0.5/m
Red side
VictoryAnother Day#000
Yone · Top
1 / 10 / 9
27% KP
13,469
11% share
11,782g
244 CS · 7.4/m
FLAWS AND SINS#Adel
Graves · Jungle
16 / 2 / 7
62.2% KP
36,806
29.9% share
19,374g
326 CS · 9.9/m
Primeloryz#EUNE
Ahri · Mid
7 / 4 / 14
56.8% KP
25,589
20.8% share
13,644g
244 CS · 7.4/m
Kayanashi#RAVE
Hwei · ADC
10 / 3 / 10
54.1% KP
31,079
25.3% share
17,391g
284 CS · 8.7/m
Viroxx#EUNE
Senna · Support
3 / 4 / 24
73% KP
16,007
13% share
12,081g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
