Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Normal Draft · 75 days ago
13 / 5 / 4
K / D / A
48.6%
Kill participation
887.8
Damage / min
15,012g
527.7 gold / min
16
3 placed · 3 cleared
244
8.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVerBox#1SHOT
Briar · Top
10 / 12 / 2
46.2% KP
32,989
41.2% share
12,792g
199 CS · 7/m
Malke#EUNE
Ivern · Jungle
2 / 7 / 4
23.1% KP
7,357
9.2% share
10,376g
158 CS · 5.6/m
Faithless#OATH
LeBlanc · Mid
1 / 7 / 6
26.9% KP
12,595
15.7% share
9,445g
167 CS · 5.9/m
T1 Zekrom#ADC
Jinx · ADC
8 / 4 / 6
53.8% KP
13,895
17.4% share
12,775g
234 CS · 8.2/m
Raulescu13#EUNE
Lux · Support
5 / 5 / 7
46.2% KP
13,192
16.5% share
8,656g
44 CS · 1.5/m
Red side
VictoryBanánik#meovv
Irelia · Top
5 / 7 / 3
22.9% KP
13,415
15.3% share
13,053g
233 CS · 8.2/m
BlacKayn#EUN
Kayn · Jungle
14 / 3 / 10
68.6% KP
34,861
39.7% share
17,405g
233 CS · 8.2/m
Another Day#000
Locke · Mid
13 / 5 / 4
48.6% KP
25,259
28.8% share
15,012g
244 CS · 8.6/m
lobotomy#zeri
Twitch · ADC
1 / 7 / 3
11.4% KP
9,290
10.6% share
8,704g
139 CS · 4.9/m
Mental Kitty#кγs
Yuumi · Support
2 / 4 / 20
62.9% KP
5,008
5.7% share
9,411g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
