Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Normal Draft · 75 days ago
3 / 14 / 2
K / D / A
12.8%
Kill participation
917.4
Damage / min
13,105g
368.6 gold / min
24
12 placed · 0 cleared
223
6.3 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
13
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPalecvveliwpiecu#JDJD
Pantheon · Top
9 / 11 / 2
28.2% KP
42,078
20.9% share
13,001g
250 CS · 7/m
Crivac#BEAST
Sylas · Jungle
9 / 11 / 5
35.9% KP
40,284
20% share
16,190g
259 CS · 7.3/m
annazed1#anna
Lee Sin · Mid
15 / 9 / 7
56.4% KP
70,003
34.7% share
19,211g
258 CS · 7.3/m
Another Day#000
Yasuo · ADC
3 / 14 / 2
12.8% KP
32,612
16.2% share
13,105g
223 CS · 6.3/m
Palezydamiwpiecu#JDJD
Bard · Support
3 / 12 / 6
23.1% KP
16,662
8.3% share
9,007g
24 CS · 0.7/m
Red side
VictoryStrawBerrY123#231
Dr. Mundo · Top
5 / 15 / 4
15.8% KP
35,092
18% share
12,207g
205 CS · 5.8/m
Nuke100X#bumm
Zed · Jungle
22 / 5 / 11
57.9% KP
58,556
30% share
22,729g
282 CS · 7.9/m
NFF Enma#KOH
Yone · Mid
16 / 12 / 5
36.8% KP
56,702
29.1% share
18,043g
297 CS · 8.4/m
NFF Kirara#Jinx
Seraphine · ADC
8 / 4 / 24
56.1% KP
25,877
13.3% share
17,539g
244 CS · 6.9/m
NFF Skrypek#Mania
Nami · Support
6 / 3 / 31
64.9% KP
18,763
9.6% share
11,955g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
