Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 74 days ago
8 / 3 / 1
K / D / A
32.1%
Kill participation
1,085.5
Damage / min
13,656g
584 gold / min
11
8 placed · 0 cleared
234
10 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTDar#00001
Brand · Top
1 / 8 / 3
30.8% KP
16,141
26.4% share
7,200g
147 CS · 6.3/m
Sorrow#End
Graves · Jungle
2 / 7 / 5
53.8% KP
15,095
24.7% share
8,663g
188 CS · 8/m
toy soldier#sld33
Veigar · Mid
7 / 3 / 3
76.9% KP
19,484
31.8% share
11,059g
185 CS · 7.9/m
Haunted Mound#RRV
Jhin · ADC
2 / 4 / 2
30.8% KP
5,232
8.5% share
8,648g
202 CS · 8.6/m
Green Buff#green
Janna · Support
1 / 6 / 7
61.5% KP
5,257
8.6% share
5,973g
25 CS · 1.1/m
Red side
Victorymati hromehearts#elo
Darius · Top
10 / 2 / 6
57.1% KP
19,805
25.2% share
11,488g
177 CS · 7.6/m
TeddyBearBeyond#13509
Viego · Jungle
9 / 3 / 7
57.1% KP
11,841
15.1% share
12,219g
187 CS · 8/m
Another Day#000
Yone · Mid
8 / 3 / 1
32.1% KP
25,382
32.3% share
13,656g
234 CS · 10/m
Nos#2901
Viktor · ADC
1 / 2 / 9
35.7% KP
15,079
19.2% share
10,792g
228 CS · 9.8/m
XaNDeR#2115
Rell · Support
0 / 4 / 23
82.1% KP
6,419
8.2% share
7,743g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
