Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 74 days ago
4 / 4 / 2
K / D / A
66.7%
Kill participation
752.2
Damage / min
12,239g
415.8 gold / min
19
11 placed · 1 cleared
271
9.2 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymati hromehearts#elo
Gragas · Top
7 / 1 / 5
46.2% KP
17,273
19.7% share
13,773g
230 CS · 7.8/m
Charles Cocainek#Zyzz
Wukong · Jungle
5 / 1 / 12
65.4% KP
18,146
20.7% share
13,557g
212 CS · 7.2/m
Julka Wieniawa#2137
Qiyana · Mid
5 / 5 / 6
42.3% KP
24,983
28.5% share
12,763g
240 CS · 8.2/m
Jezus#55432
Kai'Sa · ADC
8 / 1 / 6
53.8% KP
18,101
20.6% share
14,847g
262 CS · 8.9/m
TheConductor#Bard
Blitzcrank · Support
1 / 1 / 16
65.4% KP
9,190
10.5% share
8,721g
20 CS · 0.7/m
Red side
DefeatTeddyBearBeyond#13509
Kayle · Top
3 / 3 / 3
66.7% KP
22,409
28.9% share
13,097g
263 CS · 8.9/m
RuKi Koxuloxu#Koxu
Jarvan IV · Jungle
1 / 9 / 7
88.9% KP
12,515
16.2% share
9,345g
170 CS · 5.8/m
Another Day#000
Yone · Mid
4 / 4 / 2
66.7% KP
22,141
28.6% share
12,239g
271 CS · 9.2/m
Sedlii#EUNE
Caitlyn · ADC
1 / 7 / 1
22.2% KP
15,348
19.8% share
11,900g
276 CS · 9.4/m
andrejka#4010
Karma · Support
0 / 3 / 8
88.9% KP
5,062
6.5% share
6,978g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
