Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 74 days ago
4 / 8 / 1
K / D / A
23.8%
Kill participation
668.6
Damage / min
11,758g
433.9 gold / min
13
10 placed · 1 cleared
214
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLORD UROŠ#333
Garen · Top
4 / 4 / 5
42.9% KP
19,293
20.8% share
12,201g
257 CS · 9.5/m
Łűńåćy őƒ ÂÐÇ#ZERO
Taliyah · Jungle
7 / 10 / 10
81% KP
30,140
32.4% share
13,372g
160 CS · 5.9/m
Another Day#000
Yone · Mid
4 / 8 / 1
23.8% KP
18,120
19.5% share
11,758g
214 CS · 7.9/m
A1M#EUNE
Tristana · ADC
1 / 9 / 7
38.1% KP
12,806
13.8% share
9,544g
166 CS · 6.1/m
MPX Pepe#MANA
Pyke · Support
5 / 10 / 10
71.4% KP
12,564
13.5% share
9,306g
22 CS · 0.8/m
Red side
VictoryAlexFlorinPirjol#6582
Nocturne · Top
2 / 3 / 5
17.1% KP
12,449
11.3% share
9,936g
205 CS · 7.6/m
PTA Viego#slopp
Viego · Jungle
14 / 2 / 3
41.5% KP
19,336
17.6% share
15,061g
215 CS · 7.9/m
Moon#Blau
Vladimir · Mid
7 / 5 / 3
24.4% KP
27,567
25.1% share
12,407g
235 CS · 8.7/m
bibi in my team#bibi
Samira · ADC
17 / 6 / 11
68.3% KP
38,828
35.3% share
18,159g
229 CS · 8.5/m
Peto#noob
Nautilus · Support
1 / 5 / 28
70.7% KP
11,764
10.7% share
9,971g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
