Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 74 days ago
6 / 9 / 5
K / D / A
30.6%
Kill participation
828.6
Damage / min
13,601g
426.8 gold / min
16
11 placed · 1 cleared
254
8 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
5
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Yone · Top
6 / 9 / 5
30.6% KP
26,404
18.8% share
13,601g
254 CS · 8/m
PTA Viego#slopp
Viego · Jungle
14 / 5 / 9
63.9% KP
28,343
20.2% share
16,475g
231 CS · 7.2/m
TheTiltedIPotato#UNOWN
Renekton · Mid
7 / 3 / 15
61.1% KP
25,104
17.9% share
14,713g
244 CS · 7.7/m
LORD UROŠ#333
Ziggs · ADC
7 / 4 / 17
66.7% KP
48,237
34.4% share
17,809g
271 CS · 8.5/m
Peto#noob
Nautilus · Support
2 / 10 / 24
72.2% KP
12,338
8.8% share
10,267g
26 CS · 0.8/m
Red side
DefeatChudMaxxingDelux#INTEL
Udyr · Top
9 / 4 / 8
54.8% KP
21,390
18.7% share
12,318g
231 CS · 7.2/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
3 / 8 / 8
35.5% KP
20,072
17.6% share
13,630g
247 CS · 7.8/m
Primeloryz#EUNE
Annie · Mid
11 / 7 / 8
61.3% KP
38,096
33.4% share
15,304g
261 CS · 8.2/m
A1M#EUNE
Tristana · ADC
8 / 6 / 7
48.4% KP
28,627
25.1% share
16,847g
298 CS · 9.4/m
Leon#6387
Rell · Support
0 / 11 / 20
64.5% KP
5,942
5.2% share
8,689g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
