Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Normal Draft · 74 days ago
23 / 12 / 7
K / D / A
85.7%
Kill participation
1,654.4
Damage / min
18,151g
606.4 gold / min
30
5 placed · 4 cleared
175
5.8 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAgent Smith#2000
Jayce · Top
10 / 10 / 13
52.3% KP
35,513
26.9% share
12,637g
129 CS · 4.3/m
Sl3v13#6769
Sion · Jungle
8 / 4 / 10
40.9% KP
17,804
13.5% share
14,442g
251 CS · 8.4/m
she weeps#viego
Ambessa · Mid
16 / 4 / 7
52.3% KP
43,192
32.7% share
15,935g
242 CS · 8.1/m
Necromancer Lord#EUNE
Yasuo · ADC
8 / 8 / 8
36.4% KP
28,985
21.9% share
16,881g
288 CS · 9.6/m
forsaken onion#EUNE
Nami · Support
2 / 9 / 19
47.7% KP
6,756
5.1% share
8,893g
8 CS · 0.3/m
Red side
DefeatCigher#555
Gwen · Top
2 / 9 / 5
20% KP
22,959
18.4% share
10,372g
192 CS · 6.4/m
Another Day#000
Talon · Jungle
23 / 12 / 7
85.7% KP
49,523
39.6% share
18,151g
175 CS · 5.8/m
perfekcija#perf1
Syndra · Mid
5 / 11 / 7
34.3% KP
24,308
19.4% share
12,250g
207 CS · 6.9/m
teo#flop
Seraphine · ADC
2 / 8 / 7
25.7% KP
18,021
14.4% share
9,778g
183 CS · 6.1/m
IPeelHarder#missy
Janna · Support
3 / 4 / 22
71.4% KP
10,199
8.2% share
9,365g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
