Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Normal Draft · 74 days ago
3 / 9 / 7
K / D / A
55.6%
Kill participation
551.2
Damage / min
11,494g
439.5 gold / min
8
7 placed · 0 cleared
203
7.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOgi Glava Tft#EUNE
Wukong · Top
10 / 6 / 3
28.9% KP
28,174
24.2% share
12,761g
171 CS · 6.5/m
Fabulous#Bruh
Zed · Jungle
12 / 2 / 7
42.2% KP
20,096
17.2% share
15,236g
211 CS · 8.1/m
IwantToEatYou#EUNE
Gragas · Mid
10 / 2 / 17
60% KP
27,213
23.4% share
12,582g
170 CS · 6.5/m
BabySeba#EUNE
Xayah · ADC
12 / 4 / 12
53.3% KP
26,044
22.3% share
15,406g
213 CS · 8.1/m
Dodo#Gas
Vel'Koz · Support
1 / 4 / 19
44.4% KP
15,010
12.9% share
8,995g
45 CS · 1.7/m
Red side
DefeatMarulJegos#EUNE
Camille · Top
3 / 9 / 3
33.3% KP
16,719
24.2% share
9,329g
145 CS · 5.5/m
Howlun#cnth
Nocturne · Jungle
7 / 7 / 1
44.4% KP
16,856
24.4% share
12,582g
195 CS · 7.5/m
Sekiro#yass
Katarina · Mid
0 / 10 / 3
16.7% KP
13,708
19.9% share
7,728g
161 CS · 6.2/m
Another Day#000
Yasuo · ADC
3 / 9 / 7
55.6% KP
14,415
20.9% share
11,494g
203 CS · 7.8/m
IPeelHarder#missy
Blitzcrank · Support
5 / 10 / 1
33.3% KP
7,252
10.5% share
7,915g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
