Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Normal Draft · 74 days ago
3 / 7 / 4
K / D / A
29.2%
Kill participation
369.6
Damage / min
6,906g
273 gold / min
10
4 placed · 1 cleared
94
3.7 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAGENT69420#ZR0
Mordekaiser · Top
7 / 4 / 2
29% KP
16,622
18% share
10,690g
177 CS · 7/m
ØWAY YSL#THUG
Bel'Veth · Jungle
7 / 2 / 4
35.5% KP
16,899
18.3% share
14,125g
231 CS · 9.1/m
XxNightAng3LxX#EUNE
Ezreal · Mid
10 / 6 / 7
54.8% KP
26,383
28.6% share
11,285g
127 CS · 5/m
Spindalacz#007
Caitlyn · ADC
3 / 9 / 4
22.6% KP
13,437
14.6% share
9,879g
147 CS · 5.8/m
The Arbitrator1#2498
Senna · Support
4 / 3 / 16
64.5% KP
18,904
20.5% share
10,452g
35 CS · 1.4/m
Red side
DefeatSteve30Chef#EUNE
Darius · Top
5 / 7 / 3
33.3% KP
13,452
20.2% share
8,768g
173 CS · 6.8/m
Howlun#cnth
Naafiri · Jungle
8 / 6 / 2
41.7% KP
16,094
24.2% share
10,674g
166 CS · 6.6/m
Sekiro#yass
Katarina · Mid
4 / 7 / 5
37.5% KP
17,014
25.6% share
8,901g
147 CS · 5.8/m
Another Day#000
Blitzcrank · ADC
3 / 7 / 4
29.2% KP
9,350
14.1% share
6,906g
94 CS · 3.7/m
IPeelHarder#missy
Thresh · Support
4 / 4 / 7
45.8% KP
10,624
16% share
7,299g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
