Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 73 days ago
20 / 3 / 7
K / D / A
58.7%
Kill participation
2,090.6
Damage / min
18,037g
733.7 gold / min
21
8 placed · 2 cleared
255
10.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Yone · Top
20 / 3 / 7
58.7% KP
51,395
49% share
18,037g
255 CS · 10.4/m
kepler452B#QUINN
Wukong · Jungle
11 / 4 / 5
34.8% KP
12,383
11.8% share
13,713g
182 CS · 7.4/m
CarryMode1#EUNE
Fizz · Mid
7 / 6 / 6
28.3% KP
18,596
17.7% share
10,935g
166 CS · 6.8/m
nice try#zzzz
Ezreal · ADC
7 / 9 / 9
34.8% KP
15,406
14.7% share
11,168g
148 CS · 6/m
KOSTAS PASSARIS#NYFAS
Janna · Support
1 / 9 / 22
50% KP
7,209
6.9% share
8,617g
17 CS · 0.7/m
Red side
DefeatBYLB Eternal#EUNE
Olaf · Top
1 / 10 / 1
6.5% KP
10,194
11.7% share
8,598g
194 CS · 7.9/m
Petite Blondie#xoxo
Zed · Jungle
15 / 9 / 5
64.5% KP
26,444
30.3% share
14,124g
143 CS · 5.8/m
Stålis#Bomba
Ziggs · Mid
8 / 9 / 9
54.8% KP
32,705
37.5% share
12,618g
191 CS · 7.8/m
Dzela#1111
Samira · ADC
2 / 10 / 3
16.1% KP
12,581
14.4% share
10,941g
202 CS · 8.2/m
MAJITELGAMESTOPU#GME
Nautilus · Support
5 / 8 / 8
41.9% KP
5,216
6% share
7,881g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
