Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 73 days ago
7 / 8 / 6
K / D / A
43.3%
Kill participation
1,055.8
Damage / min
15,723g
498.4 gold / min
32
12 placed · 3 cleared
299
9.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryG O R Y L 420#EUNE
Corki · Top
4 / 4 / 12
41% KP
20,878
16.2% share
12,949g
224 CS · 7.1/m
4 Spirits 1 King#Dyr
Udyr · Jungle
12 / 3 / 10
56.4% KP
31,788
24.7% share
17,430g
270 CS · 8.6/m
zygena5#EUNE
Sylas · Mid
10 / 9 / 15
64.1% KP
35,253
27.4% share
12,619g
159 CS · 5/m
Devusowsky#PHX
Yasuo · ADC
11 / 5 / 4
38.5% KP
28,213
21.9% share
15,403g
207 CS · 6.6/m
pavlik1221#EUNE
Leona · Support
2 / 9 / 23
64.1% KP
12,465
9.7% share
10,533g
30 CS · 1/m
Red side
DefeatReport Yasuo χ9#EUNE
Akali · Top
6 / 6 / 9
50% KP
20,640
16.4% share
11,350g
195 CS · 6.2/m
Coda Del Rey#zzzz
Ekko · Jungle
6 / 8 / 9
50% KP
24,898
19.8% share
13,306g
231 CS · 7.3/m
Skorstein#EUNE
Orianna · Mid
7 / 8 / 18
83.3% KP
36,194
28.8% share
13,604g
211 CS · 6.7/m
Another Day#000
Yone · ADC
7 / 8 / 6
43.3% KP
33,309
26.5% share
15,723g
299 CS · 9.5/m
Mileena#bimbo
Janna · Support
4 / 9 / 18
73.3% KP
10,554
8.4% share
9,509g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
