Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 73 days ago
5 / 5 / 0
K / D / A
21.7%
Kill participation
417.3
Damage / min
10,430g
346.5 gold / min
18
10 placed · 0 cleared
204
6.8 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnother Day#000
Sylas · Top
5 / 5 / 0
21.7% KP
12,560
18.5% share
10,430g
204 CS · 6.8/m
PΛIN HΛTE SΛD#EUNE
Kha'Zix · Jungle
2 / 2 / 3
21.7% KP
7,505
11.1% share
9,789g
190 CS · 6.3/m
LiptonHottie#5177R
Ambessa · Mid
5 / 6 / 2
30.4% KP
15,626
23% share
11,488g
218 CS · 7.2/m
Smor1g1nas#EUNE
Lucian · ADC
10 / 8 / 4
60.9% KP
26,985
39.8% share
15,877g
274 CS · 9.1/m
12letnijuzef#uwu
Nami · Support
1 / 10 / 11
52.2% KP
5,162
7.6% share
8,294g
27 CS · 0.9/m
Red side
Victory새로운 시작#1v9
Yasuo · Top
6 / 3 / 3
29% KP
15,964
14.1% share
15,998g
301 CS · 10/m
King Shark#KAYN
Kayn · Jungle
7 / 6 / 6
41.9% KP
15,137
13.4% share
13,619g
191 CS · 6.3/m
MoHitO#BWC
Galio · Mid
1 / 4 / 10
35.5% KP
19,259
17% share
11,137g
206 CS · 6.8/m
lighting heca#pony
Sivir · ADC
13 / 7 / 8
67.7% KP
51,665
45.6% share
18,242g
281 CS · 9.3/m
Aeria#nya
Yuumi · Support
4 / 3 / 18
71% KP
11,186
9.9% share
10,099g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
