Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Flex · 73 days ago
17 / 7 / 15
K / D / A
59.3%
Kill participation
1,168.7
Damage / min
18,187g
603.2 gold / min
15
9 placed · 0 cleared
243
8.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWonderofU#ligma
K'Sante · Top
4 / 8 / 7
35.5% KP
35,009
31.4% share
10,511g
170 CS · 5.6/m
Zumba Evelynn#EUNE
Bel'Veth · Jungle
5 / 11 / 7
38.7% KP
19,812
17.8% share
13,050g
198 CS · 6.6/m
MiIu#M1D
Yone · Mid
12 / 10 / 7
61.3% KP
24,367
21.9% share
15,526g
182 CS · 6/m
Karakasi FanGIRL#EUNE
Hwei · ADC
7 / 10 / 12
61.3% KP
22,990
20.7% share
14,390g
242 CS · 8/m
ΨKαtSçriptΨ#EUNE
Karma · Support
3 / 15 / 13
51.6% KP
9,150
8.2% share
9,248g
28 CS · 0.9/m
Red side
VictoryXegrtev#EUNE
Sion · Top
5 / 6 / 19
44.4% KP
30,374
20.9% share
13,829g
211 CS · 7/m
BarthoIomew#EUNE
Qiyana · Jungle
13 / 3 / 17
55.6% KP
28,126
19.4% share
15,394g
198 CS · 6.6/m
Howlun#cnth
Diana · Mid
15 / 10 / 5
37% KP
35,138
24.2% share
15,155g
203 CS · 6.7/m
Another Day#000
Yasuo · ADC
17 / 7 / 15
59.3% KP
35,237
24.3% share
18,187g
243 CS · 8.1/m
kTtAbraham#EUNE
Thresh · Support
4 / 5 / 27
57.4% KP
16,143
11.1% share
10,671g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
