Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Normal Draft · 73 days ago
6 / 4 / 6
K / D / A
26.7%
Kill participation
897.2
Damage / min
11,880g
408.5 gold / min
20
11 placed · 0 cleared
168
5.8 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShadowHeart#EUNE1
Tahm Kench · Top
6 / 7 / 2
32% KP
46,886
35.3% share
11,993g
189 CS · 6.5/m
Exhausted Shadow#EUW
Kha'Zix · Jungle
10 / 8 / 6
64% KP
27,272
20.5% share
14,241g
166 CS · 5.7/m
ahriana#333
Ahri · Mid
5 / 8 / 8
52% KP
19,286
14.5% share
12,135g
190 CS · 6.5/m
JakisLamus#EUNE
Caitlyn · ADC
4 / 15 / 5
36% KP
17,953
13.5% share
10,367g
151 CS · 5.2/m
Fak Dis Gam#EUNE
Dr. Mundo · Support
0 / 7 / 6
24% KP
21,410
16.1% share
8,847g
75 CS · 2.6/m
Red side
VictoryLa Grande Light#EUNE
Nasus · Top
5 / 7 / 4
20% KP
31,356
19.2% share
12,527g
224 CS · 7.7/m
Jungle Lunacy#EUNE
Briar · Jungle
21 / 6 / 6
60% KP
59,323
36.3% share
19,105g
253 CS · 8.7/m
Howlun#cnth
Diana · Mid
13 / 6 / 5
40% KP
38,726
23.7% share
14,207g
246 CS · 8.5/m
Another Day#000
Sylas · ADC
6 / 4 / 6
26.7% KP
26,093
16% share
11,880g
168 CS · 5.8/m
IPeelHarder#missy
Soraka · Support
0 / 2 / 16
35.6% KP
7,857
4.8% share
8,341g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
